Big Walk developer reveals it used generative AI 'sparingly', estimates 'well under 0.1%' was actually coded using LLMs
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Australian developer House House has revealed it used generative AI "sparingly" to help make celebrated, indie, multiplayer puzzle game Big Walk.
Steam news hub didn’t include a summary, so this is Eurogamer’s, from its report on the same story.2
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First with it: Eurogamer, 3 hr 45 min before anyone else.
Reported by 2 newsrooms.
Counted as one newsroom each, because they ran the same copy: PC Gamer and Steam news hub (the same headline).
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3 reports from 2 newsrooms, first to latest. Each links to the original.
This headline has dropped off the live wire. The link above still goes to the original story.