‘Maybe We’ve Gone a Step Too Far’ - Ocarina of Time Remake Producer Reveals the Game's ReDeads Were Originally Supposed to Be Even Scarier
- Newsrooms
- 7
- Last 3 hours
- 0 reports
- Momentum
- Steady
1 in the 3 before
Cooling
Reports per hour, last 24 hours
Against the past week
More newsrooms than 93% of the past week’s 4207 stories, and number 13 of 304 in Games.Part of a bigger story
Ocarina Of Time: 2 developments since Fri 6 Nov.Related
Japanese Charts: Zelda: Ocarina Of Time Physical Takes The Lion's Share Of Its Japanese Sales (shares Ocarina of Time and Time Remake); Nintendo pulled back the horror from one of Zelda: Ocarina of Time remake's most terrifying enemies (shares Ocarina Of Time and Time Remake)Why it’s moving
- ScoopPress Start had it 2 days before anyone else.
1Producer Hidemaro Fujibayashi explained why the development team behind the Ocarina of Time Remake toned down the ReDeads to make them less scary.
In IGN’s words.2
The bigger story: Ocarina Of Time
2 developments since Fri 6 Nov.
Ocarina of Time Remake Players Stunned After Learning a Family Guy Meme Works to Summon Epona
You’re here8 newsrooms. Linked by Ocarina of Time Remake, castle, town
The story so far
7 newsroomsCooling- Reports
- 15
- Newsrooms and sources
- 7
- Last 3 hours
- 0
Cooling: well below its busiest stretch (0 in the last three hours, 1 in the three before).
First with it: Press Start, 2 days before anyone else.
Reported by 7 newsrooms.
Counted as one newsroom each, because they ran the same copy: Destructoid and Steam news hub (the same headline).
The numbers behind it
How it spread, where it’s heading and where the coverage is from
Reports a day, last 7 days
| Day | Reports |
|---|---|
| Sat | 1 |
| Sun | 0 |
| Mon | 0 |
| Tue | 7 |
| Wed | 2 |
| Thu | 4 |
| Today | 1 |



