The Legend of Zelda: Ocarina of Time Remake Players Use In-Game Ocarina to Play Everything From Linkin Park, Titanic, and Japanese Supermarket Themes
- Newsrooms
- 18
- Last 3 hours
- 0 reports
- Momentum
- Steady
1 in the 3 before
Cooling
Reports per hour, last 24 hours
How the coverage splits
Against the past week
More newsrooms than 99% of the past week’s 3716 stories, and number 1 of 288 in Games.Part of a bigger story
Ocarina Of Time: 11 developments since Wed 4 Nov.Related
Bandai Namco Reveals Its Involvement On Zelda: Ocarina Of Time (shares Monolith Soft and Ocarina of Time); (shares Ocarina of Time and Time Remake)
1File photo: Linkin Park
Give it a watch, Goro. By now, you've hopefully caught up with our review of Zelda: Ocarina of Time . We gave the remake a score of 9/10 and reckon it's a bloomin' great game, indeed. Chances are you're likely playing it right now, but it you have roughly 50 minutes spare, then consider watchi
IGN didn’t include a summary, so this is Nintendo Life’s, from its report on the same story.3
The bigger story: Ocarina Of Time
11 developments since Wed 4 Nov. 10 more since this one.
The Legend of Zelda: Ocarina of Time Remake Players Use In-Game Ocarina to Play Everything From Linkin Park, Titanic, and Japanese Supermarket Themes
You’re here18 newsrooms
- One Of The Coolest New Features In The Ocarina Of Time Remake Is Equal Parts Impressive And Hysterical
1 newsroom. Linked by Ocarina Of Time, remake, part
- Nintendo Exec Bill Trinen Explains Why the Ocarina of Time Remake Is the Perfect First The Legend of Zelda Game
1 newsroom. Linked by Zelda, explains, remake
- I keep forgetting to jump in Ocarina of Time remake, and two dungeons in I'm yearning for classic controls
1 newsroom. Linked by Ocarina of Time, jump, remake
- As Zelda: Ocarina of Time remake appears on PC, Nintendo tries to stop the cause dead in its tracks
6 newsrooms. Linked by Ocarina of Time, dream, already, jump
- Uh oh, Zelda fans have accidentally created a mix between kid and adult Link, and the result is hilarious
2 newsrooms. Linked by Zelda, accidentally, create
- Speedrunners Didn't Take Long To Find New Ways To Break Ocarina Of Time
1 newsroom. Linked by Ocarina Of Time, speedrunners, ways
The story so far
18 newsroomsCooling- Reports
- 56
- Newsrooms and sources
- 18
- Last 3 hours
- 0
Cooling: well below its busiest stretch (0 in the last three hours, 1 in the three before).
First with it: Engadget.
Reported by 18 newsrooms.
The numbers behind it
How it spread, where it’s heading and where the coverage is from
Reports a day, last 7 days
| Day | Stories |
|---|---|
| Thu | 18 |
| Fri | 16 |
| Sat | 5 |
| Sun | 6 |
| Mon | 2 |
| Tue | 2 |
| Today | 2 |
Where the coverage is from
How it spread
Newsrooms reporting it, each counted at its first report.
- Newsrooms
- 18
- Over
- 7 days
- To three newsrooms
- 1 min
| Time | Newsroom | Total |
|---|---|---|
| 10:00pm AEDT | Engadget | 1 |
| 10:00pm AEDT | Eurogamer | 2 |
| 10:00pm AEDT | NPR | 3 |
| 10:03pm AEDT | The Guardian | 4 |
| 12:00am AEDT | GameSpot | 5 |
| 4:00am AEDT | Nintendo Life | 6 |
| 7:30am AEDT | Kotaku | 7 |
| 8:16pm AEDT | Steam news hub | 8 |
| 10:03pm AEDT | Mashable | 9 |
| 10:21pm AEDT | Screen Rant | 10 |
| 10:28pm AEDT | GamesRadar+ | 11 |
| 11:28pm AEDT | Dexerto | 12 |
| 1:27am AEDT | VGC | 13 |
| 2:45am AEDT | Destructoid | 14 |
| 8:11am AEDT | Polygon | 15 |
| 10:43pm AEDT | PC Gamer | 16 |
| 12:31pm AEDT | XDA | 17 |
| 9:37pm AEDT | IGN | 18 |



